Just like WGW, you can win even if you're almost out of the game, by focusing on getting all the cards in one turn. Despite that issue, which for some is a plus, I think it's a stellar board, and the only one I've seen to include our small but beautiful Caribbean and Central America countries.
Very interesting strategy board. Countries with many borders, which can be hard to defend in traditional Risk, are the ones that accumulate the most armies, so are premium ones to obtain early on. Continents are still very valuable, but you can't use normal Risk strategy here. Great team game.
I usually really enjoy large maps, but somehow the design of this board just doesn't do it for me, but that's a very personal view, I think others will see it differently.
It's a good concept, and I agree with Brandemonium's assessment about being able to use many different strategies to arrive at victory. Check it out and decide for yourself if you like it.
Love this board, very strategic and interesting design. It's important to learn what the dice odds are for each kind of attack. Then you map out an initial strategy to stop the British or plow through the American defense, and there are different ways of doing each one. Protect the bridges, use hills, woods to your advantage, and change your strategy when you have a new opening